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Theta is a speech synthesis engine that uses unit selection technology that can produce the style, character, and delivery that fits an application. Theta's footprint allows voice delivery on small devices, as well as multi-port installations on servers.
High quality voice synthesis is needed in any situation where natural-sounding and intelligible verbal communication is required, but where the delivery of live or pre-recorded human voices is prohibitively expensive, technologically complex, or insufficiently adaptable. Cepstral's Theta enables assistive technologies, telematics applications, games, toys, servers, desktops, and PDAs to speak to their owners, clients, and customers. Game characters can interact with natural sounding voices, and Web sites can engage customers with spoken personalized information.
Theta allows the delivery of scaleable-footprint voices that can be customized to specific devices or applications, yielding the best possible spoken language output for the target platform. Theta enables synthesis on devices and server deployments with the quality and character that speech systems need to deliver a great voice experience and increased productivity. The output can be tailored to an application or domain, resulting in much higher quality output than previously possible with synthetic speech.
Cepstral leverages cutting edge methods and technologies to rapidly develop high quality speech applications. Theta is available for most popular computer platforms, including Microsoft [MSFT] Windows, and WinCE/PocketPC, Linux, Apple OSX [AAPL], and QNX. The total footprint, with voices, varies in size according to each implementation -- from 2 to 32 megabytes per voice instance. Custom tailored to clients' unique needs, these voices can be built
for general or domain synthesis, and multiple voices can be deployed concurrently on the Theta engine.
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